![]() ![]() With the new Curseforge platform promising to centralize CC and mods and make keeping up with updates moving forward, patch day panic may be a thing of the past. And I’m afraid I’m not alone in this dilemma either. Considering many have multiple files and dependencies, this was quite the endeavor. My script mods used to be strewn haphazardly across a few folders which I have to sift through after each patch update. Considering hundreds of these items are mods, which often need to be individually updated, patch day can be a bit of a nightmare. I CC shop in small batches and test them rather than throwing them in a test folder because I know myself enough to know I won't go back and move them.I have a whopping over 25 GB strong mods folder and I know I’m not alone. It also takes up an extra folder slot I could otherwise use.Įxample: Mods/CC(1)/CAS(2)/Toddler(3)/Accessories(4)/Necklaces(5) I don't divide by gender because I have some unisex items, and I have some nonbinary sims. ![]() Within each, I mostly divide by slot type, but I do have PJ's as it's own folder in each age folder because some child and toddler separates sets I have came merged. ![]() With the CAS folder, I take full advantage of the 5 subfolder limit. I create new folders for item types as needed and subdivide when it's clear I can subdivide them. Ikea Stuff Pack (gets its own folder because they're merged files)īeds (further divided into Adult, Child, and Toddler)Ĭhairs (further divided into child, desk, dining, and living)Įtc., etc., etc. ![]() For example, the MCCC files are in their own folder and Little Miss Sam's mods are in their own folder.ĬC I have divided into CAS and BB, with Pufferhead in its own folder because it came with subfolders, and I knew the books were throwing LE's after it first came out, so I could take them out more easily and replace them once they were fixed. My mods are divided up by name of mod or creator or type. ![]()
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